tag:blogger.com,1999:blog-8639463783782519492024-02-07T03:56:23.705+00:00Oceanus SimulationLuke Darlinghttp://www.blogger.com/profile/01258899635680447496noreply@blogger.comBlogger31125tag:blogger.com,1999:blog-863946378378251949.post-51454326436300847282015-02-13T08:32:00.001+00:002015-02-13T08:32:33.789+00:00Potential meeting with Dr.Claus<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">As he's having trouble accessing our Dropbox and the simulation, he'd like to meet up with us. </span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I let him know I'd be available on Tuesday, if you guys can make it to the meeting that'd be cool, if your other modules are keeping you busy that's fine too. I'll confirm date and time as soon as I find out.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Cheers,</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Rob</span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com1tag:blogger.com,1999:blog-863946378378251949.post-53717713747993451392015-01-06T00:09:00.002+00:002015-01-06T00:09:50.540+00:00My updates<div dir="ltr" style="text-align: left;" trbidi="on">
Hello everyone :)<br />
<br />
Just wanted to let you know <a href="http://bqa-dsp.blogspot.com.es/" target="_blank">my blog</a> is completely updated and the assets I created (Triton, Larissa, Proteus, Nereid and Naiad) uploaded into our dropbox account. Also, for those using my models, I've just created new Nereid and Naiad moons with half of the polygons (sorry, I just realized now they were too heavy). Just tell me if you want them and I'll upload the files.<br />
<br />
Cheers :)<br />
<br />
Begoña</div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-23439049313984535872015-01-05T19:20:00.001+00:002015-01-05T19:20:13.069+00:002D Video AnimationI have created the 2D Video Animation that would be displayed while students are waiting to use the Oculus. It shows a simple story of what the student would be doing once using the Oculus.<br />
<br />
https://www.youtube.com/watch?v=piKSYQlqoX0&list=UU1JpHJFkuaFYB3cGjdxfv5w<br />
<br />
<br />Luke Darlinghttp://www.blogger.com/profile/01258899635680447496noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-79529948818040866742015-01-04T04:18:00.005+00:002015-01-04T04:18:50.365+00:00Presentation video<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Hi all,</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">As discussed I made a small video update for the presentation. Hope it's all good. Link to it can be found here:</span><br />
<br />
<a href="https://www.youtube.com/watch?v=EeyZtM1HfWY&feature=youtu.be">https://www.youtube.com/watch?v=EeyZtM1HfWY&feature=youtu.be</a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/EeyZtM1HfWY?feature=player_embedded' frameborder='0'></iframe></div>
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob</span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com1tag:blogger.com,1999:blog-863946378378251949.post-37490918170628740152015-01-03T20:35:00.003+00:002015-01-03T20:35:58.836+00:00Useful link for info on Neptunes moons<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I been using this to check up on distances on the moons around Neptune. Thought I'd post the link here: <a href="http://burro.astr.cwru.edu/stu/advanced/neptune_moons.html">http://burro.astr.cwru.edu/stu/advanced/neptune_moons.html</a></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Might be useful to some of you :)</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob</span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-50308570483772682432015-01-01T16:43:00.002+00:002015-01-01T16:43:22.891+00:00Some useful modeling info<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Hi guys,</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I asked my brother for some advice on our project. He has an undergrad in computer graphics and thought we might find the following useful:</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> ---- </span></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: "Courier New",Courier,monospace;">Proper texture unwrapping on sphere (Titan): Using UV Texture Editor, ensure an even map for all your faces in order to remove the pinching found at the top of the sphere.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Courier New",Courier,monospace;"><br />See tutorial attached. You can split the UV mapping of the sphere in half but selecting the individual halves then editing in UV Texture Editor (if both halves overlap, this could also remove the pinching)<br /><br /><a href="https://www.youtube.com/watch?v=vDVkE3CgqNg">https://www.youtube.com/watch?v=vDVkE3CgqNg</a><br /><br />More information on UV Wrapping, Texturing and Bump/Normal mapping can be found on: Digital Tutors. (<a href="http://www.digitaltutors.com/11/index.php">http://www.digitaltutors.com/11/index.php</a>).</span></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: "Courier New",Courier,monospace;">If I remember correctly you can get a <br />reduced fee for being students if the uni sponsors you!<br /><br />Mesh's:<br />For any objects used in game, ensure a singular connected mesh is used or you will have inconsistent lighting, rendering and problems with performance</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">----</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Thought this would be useful to the modeling people :)</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I also rolled back from Unity 4.6 to 4.5.5. This meant I had to rebuild everything I did thus far. It's all up and running. Even though I found work arounds to 4.6 without the Oculus hardware I don't want to risk it. I'l post more details about it in my blog.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob</span></div>
Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com1tag:blogger.com,1999:blog-863946378378251949.post-31295421556484553352014-12-31T11:11:00.003+00:002014-12-31T11:13:42.755+00:00Interesting articles on Programming / Games Dev / Mobile Dev / HCI<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Hey guys,</span><br />
<div>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Anyone doing research on anything computational might find <a href="http://robdjstudies.blogspot.co.uk/2014/12/interesting-articles-on-programming.html">this post</a> useful. It's a site with articles about many different areas. Graphics, Photoshop, Mobile Dev, Game Dev, HCI etc.</span></div>
<div>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">For example "T<a href="http://queue.acm.org/detail.cfm?id=1883592">he head of Pixar Animation Studios talks tech with Stanford professor Pat Hanrahan</a>."</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Cheers,</span></div>
<div>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Rob</span></div>
Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com1tag:blogger.com,1999:blog-863946378378251949.post-60956709489567275322014-12-29T01:54:00.000+00:002014-12-29T01:59:20.555+00:00Oculus Rift booking - Need a favour<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Hey guys,</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">For a while now (up until the 20th of this month) I've been trying to coordinate a time to book a rift to run some tests (especailly since Unity 4.6 is out). This is for our project. But unfortunatly everytime I get a time/opening to go get one out I am stuck at work.</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">At this rate I don't think we will have any time to test our prototypes on the rift. As such if anyone near the uni has time could they try and grab us a rift? This way I can meet ya at some point and we can test our stuff on it.</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">The University re-opens on the 2nd of January. Here are details about the tech office I got:</span><br />
<br />
<br />
<span lang="en-GB"><span style="font-family: Times New Roman,serif; font-size: small;"><span style="background-color: white; font-size: 12pt;"><span style="font-family: "Courier New",Courier,monospace;"><span style="color: #1f497d; font-size: x-small;"><span style="font-size: 11pt;">"The
university currently owns two Oculus devices that can be borrowed by
students of the faculty. The devices can be taken out by visiting the
technicians office in PRSB2019 and requesting them, you are simply
required to present a valid university ID and sign
out for them."</span></span></span></span></span></span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Give me a shout if you can help out.</span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob </span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com2tag:blogger.com,1999:blog-863946378378251949.post-82423114549821228842014-12-16T02:37:00.002+00:002014-12-16T02:39:36.159+00:00FBG page set up<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Hey all,</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Deon edited all the raw data <a href="http://robdjstudies.blogspot.co.uk/2014/11/doing-technical-lead-stuff-solving.html">I pulled from our facebook grou</a>p. I added a page to the blog called FBG Archive, you should see it up top.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">We need to copy Deons text file into that. I've not had time yet but I'll get to it when I have a moment, unless sombody else feels like doing it.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Deon's modified text can be found in our dropbox.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Also just as a reminder, even though it's all good talking over Facebook as that seems to be the way we are all comfortable with, make sure to post what you're up to on this blog as well. This is so that it is easier on all of us when it comes down to formalities and our grades. A quick update or a note to say you finished something is fine for Facebook but if you complete a piece of work make sure to mention it here on the blog.</span></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">It will take a lot of crunch time to pull more data from Facebook so lets make a clean switch :)</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob</span></div>
Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-68429278804118236322014-12-16T02:14:00.002+00:002014-12-16T02:14:59.274+00:00Balancing Minigame v0.8<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Small update to the balancing minigame. Added raycasting for feedback and timer. Blog <a href="http://robdjstudies.blogspot.co.uk/2014/12/balancing-minigame-continued-version-08.html">post here</a>.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Will hook up the timer soon, have most of the code written but need to debug it. Also had an idea about taking the photos we can discuss tomorrow.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"></span><br /><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>Functionality idea:</b>
Adding obfuscation by having different colliders around for the raycast
to hit. On hit return data based on colliders type/name/tag or layer.
This would result in different levels of feedback. Meaning that I could
use this technique to have the player return different levels of 'fuzzy'
data/photo's. The more centered they aim, the better the result, the
less accurate they are, the worse.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span></div>
<div style="text-align: justify;">
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob</span></div>
Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-89288375523879188732014-12-16T01:12:00.000+00:002014-12-16T02:16:22.931+00:00Importing an .obj into Unity / Making normalmaps<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I
wrote this for Begoña but I thought I would post it here as well for
reference in case anyone else needs to do this in the near future.</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Here's a quick and rough guide to import Triton into Unity and attach a normalmap to it.</span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>Importing an .obj into Unity</b></span><br />
<ul>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Click and drag Triton folder into Assets box</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Set Triton GameObject to position X=0, Y=0, Z=0</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Place Triton prefab into scene and zoom out as it'll be pretty big</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">The sphere will be black in colour for now</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Open the Triton GameObject in the Hierarchy (on the left, where the Main Camera is)</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Click on the pSphere1 object, this will be the actual black sphere object</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">In the Inspector (on the right side) you'll see your texture (blinn1sG) in a Diffuse shader</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">We need to change the Main Colour to a brighter one rather than black (Pick white for example).</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Now you should see a sphere with your texture on it, but you won't have any nice bumps on it</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">We need to change this to use the bump mapping, so it looks nice</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Click on the shader that says Diffuse and change it to Bumped Diffuse</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Now you'll see a little empty grey box called Normalmap</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">We need to convert our Bumpmap to a Normalmap to use with the shader</span></li>
</ul>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">If you have your own normal map you can use that instead, if not see below:</span><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </span><br />
<br />
<b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Converting a Bumpmap to a Normalmap in Unity:</span></b><br />
<ul>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Go to Assets > YOURASSET > Click on your BumpMap image</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Change the Texture Type from Texture to Normal Map</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Here
you can change options on how bumpy you want it and if you want it
smooth or clamped etc. You can come back and change this whenever you
like.</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Once done click Apply</span></li>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Your bump map will now be a Normalmap</span></li>
</ul>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />Now that we have a normalmap we can apply it to pSphere1</span><br />
<ul>
<li><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Click on pSphere1 again and drag your new Normalmap into the empty grey box</span></li>
</ul>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Now your object should have the normalmap applied and it'll look bumpy.</span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob </span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-33460002275831146182014-12-14T00:37:00.003+00:002014-12-14T00:37:39.962+00:00Todays work - Rebalancing minigame<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Hey guys,</span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Started implementation of the mini-games. Started working on the rebalancing one I mentioned in a post below.</span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Updated my blog with the stuff I did today, can check it out <a href="http://robdjstudies.blogspot.co.uk/2014/12/balancing-mini-game-v01-to-v07.html">here</a>. :)</span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Cheers,</span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rob </span><br />
<br />Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-16802044397884338782014-12-12T17:20:00.000+00:002014-12-12T17:20:40.056+00:00Research, Persona and StoryboardHey guys! I totally forgot to add this here, but I just added the personas, some earlier research and the storyboard (soon done) for the Oculus Rift to my blog. Konrad has done the Storyboard for the presentation part :)<br />
<br />
Take a look if you want!<br />
<br />
MatiasAnonymoushttp://www.blogger.com/profile/16601824417270893121noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-37552999377657470112014-12-07T23:46:00.001+00:002014-12-07T23:46:49.676+00:00more about Neptune...<div dir="ltr" style="text-align: left;" trbidi="on">
Hi again,<br />
<br />
This link here has more information about Neptune that could be really interesting if we get to develope this simulation further <a href="http://pds-rings.seti.org/neptune/" target="_blank">http://pds-rings.seti.org/neptune/</a> . The site itself holds more links which are full of data (again, I guess this could be useful for the mini games??). They are really impressive. Have a look!<br />
<br />
Enjoy :)<br />
Begoña</div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-75476496319222723932014-12-06T23:52:00.003+00:002014-12-06T23:52:58.557+00:00More about Dr. Malcolm Claus meeting<div dir="ltr" style="text-align: left;" trbidi="on">
Hi guys,<br />
<br />
I'm just going to add a few more things to what we talked in the meeting with our mentor (please be advised this is a copy of the comment I left to Rob's post. I just thought I could make a post of it as I am including a lot information that could be useful for all of us and I don't want you to miss it) :)<br />
<br />
Dr. Claus mentioned the <b>Beagle 2</b>, a Mars lander which was launched with
the Mars Express orbiter towards Mars on 19 December 2003, as something
we could use as a reference for our project. I've been looking into it
and actually found lots of useful information that can give us ideas for
mini games as well as the different parts of the lander, how they work
and their purpose. Have a look here: <br />
<br />- <u>ABOUT</u> BEAGLE 2: <a href="http://nssdc.gsfc.nasa.gov/nmc/spacecraftDisplay.do?id=2003-022C" target="_blank">http://nssdc.gsfc.nasa.gov/nmc/spacecraftDisplay.do?id=2003-022C</a><br />- <u>DATA</u> COLLECTION FROM BEAGLE 2: <a href="http://nssdc.gsfc.nasa.gov/nmc/datasetSearch.do?spacecraft=Beagle%202" target="_blank">http://nssdc.gsfc.nasa.gov/nmc/datasetSearch.do?spacecraft=Beagle%202</a><br />- <u>EXPERIMENTS</u> ON BEAGLE 2: <a href="http://nssdc.gsfc.nasa.gov/nmc/experimentSearch.do?spacecraft=Beagle%202" target="_blank">http://nssdc.gsfc.nasa.gov/nmc/experimentSearch.do?spacecraft=Beagle%202</a><br />- <u>3D ANIMATION VIDEO!!</u> <a href="http://youtu.be/YjNyweyGwHQ" target="_blank">http://youtu.be/YjNyweyGwHQ</a><br />
<br />As
for how the <b>probe</b> would detach itself from the orbiter Dr. Claus said
it would happen with a spring mechanism, so with this information I
looked in the web and found this article:
<a href="http://www.sciencedaily.com/releases/2003/12/031222072234.htm" target="_blank">http://www.sciencedaily.com/releases/2003/12/031222072234.htm </a><br />This web page has lots of information so have a look and see if you find something else of your interest :)<br /><br />Another
question I raised was <b>how the orbiter is powered</b>, as I thought running
out of fuel or batteries could be another option for a mini game. I've
done some research and the truth is most of the spacecrafts are powered
with solar panels, but missions to deep space (as ours to Neptune) would need enormous
panels, so for these missions nuclear energy is the only option. More
info here
<a href="http://www.wired.com/2013/09/nuclear-space-missions/#slideid-586674" target="_blank">http://www.wired.com/2013/09/nuclear-space-missions/#slideid-586674</a><br /><br />Also,
I just found this <b>blog with the lastest update about the MISSION TO
NEPTUNE!!</b> You can find out more about this and also the nuclear fission reactor
that is used for the propulsion of the probe in this blog: <a href="http://www.centauri-dreams.org/?p=303" target="_blank">http://www.centauri-dreams.org/?p=303</a><br /><br />Enjoy :)<br />Begoña</div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com1tag:blogger.com,1999:blog-863946378378251949.post-69634032108228883352014-12-05T17:27:00.000+00:002014-12-05T17:45:11.156+00:00Last lecture with Marta Kruneva<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: left;" trbidi="on">
<div style="text-align: left;" trbidi="on">
Just a few notes about last lecture with Marta Kruneva. For those who were not present in the morning lecture, it mainly was about the creation of a logo and a video for the presentation.<br />
<br />
Things to take into account when <b>creating a logo</b>:<br />
<ul style="text-align: left;">
<li>research</li>
<li>take notes of what you like</li>
<li>what your project/company stands for</li>
<li>target audience</li>
</ul>
Things to take into account when <b>creating a video</b>:<br />
<ul style="text-align: left;">
<li>what we want to say</li>
<li>how we want to show it </li>
</ul>
<b>Video examples</b>:<br />
<ul style="text-align: left;">
<li> Spotify</li>
</ul>
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/CvYX_P_c__8" width="560"></iframe> </div>
<br />
<ul style="text-align: left;">
<li> Airbnb</li>
</ul>
</div>
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/SaOFuW011G8" width="560"></iframe><br />
<br />
<br />
Things to have into account when making a <b>explainer video</b>:<br />
<ul style="text-align: left;">
<li>tell a story</li>
<li>convey the message in the first half of the video</li>
<li>keep it short (2 min. maximum)</li>
<li>speak directly to the audience</li>
<li>choose the right pace</li>
<li>decide first what kind of animation we want to do and then choose the software.</li>
</ul>
A couple of <b>resources</b> simple to use:<br />
<ul style="text-align: left;">
<li><a href="http://www.rawshorts.com/" target="_blank">http://www.rawshorts.com/ </a></li>
<li><a href="http://www.powtoon.com/" target="_blank">http://www.powtoon.com/</a></li>
</ul>
<b>Video-editing software</b><br />
<ul style="text-align: left;">
<li><a href="http://www.freeaetemplates.com/" target="_blank">http://www.freeaetemplates.com/ </a></li>
<li>Adobe After Effects</li>
<li>Adobe Premier</li>
<li>Nuke (the Foundry)</li>
<li><a href="http://www.videocopilot.net/" target="_blank">http://www.videocopilot.net/</a> (tutorials)</li>
</ul>
Marta also talked about the convinience of <b>animating the logo</b>. We have done this already, but I'm just going to write what she said as we can maybe consider any of these points to make it better:<br />
<ul style="text-align: left;">
<li>short (under 10 sec.)</li>
<li>start slow, reveal the logo at the end</li>
<li>colour scheme, background color</li>
<li>effects: depth of field, motion blur</li>
<li>glare/glow effects</li>
<li>3D particles*</li>
<li>camera animation</li>
<li>logo animation</li>
<li>sound design </li>
<ul>
<li><a href="http://www.smartsound.com/" target="_blank">http://www.smartsound.com/</a></li>
<li><a href="http://incompetech.com/" target="_blank">http://incompetech.com/</a></li>
</ul>
</ul>
*A note from Melina, who I think was the only one in the afternoon session with Marta since Matias, Rob, Deon and me went to the meeting with Mr Claus and then left:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP8q7J8X2CZijjCl1DFQWpl6D1C_mr3ko41dpWfnt2YoI6_QobTRpppQTMBI-WunbZfQJ1onpkGwIOBQ_WWFmrcoUa0f-Q8E7MFPygHYQGJ4Z1P2cHit6SN_87bjUFF6B-K6U4_KObJHw/s1600/Capture.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP8q7J8X2CZijjCl1DFQWpl6D1C_mr3ko41dpWfnt2YoI6_QobTRpppQTMBI-WunbZfQJ1onpkGwIOBQ_WWFmrcoUa0f-Q8E7MFPygHYQGJ4Z1P2cHit6SN_87bjUFF6B-K6U4_KObJHw/s1600/Capture.PNG" height="193" width="320" /></a></div>
<br />
<br />
<br />
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<br />
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<br />
Thanks!<br />
Begoña<br />
<br /></div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com2tag:blogger.com,1999:blog-863946378378251949.post-28260568096465908332014-12-05T16:27:00.001+00:002014-12-05T17:46:42.878+00:00Voyager 2 at Triton (Neptune's biggest moon)<div dir="ltr" style="text-align: left;" trbidi="on">
<div dir="ltr" style="text-align: left;" trbidi="on">
More inspiring ideas for the presentation.<br />
<i> </i><br />
<i>The Voyager 2 spacecraft flew by Triton, a moon of Neptune, on August
25, 1989. Paul Schenk, a scientist at the Lunar and Planetary Institute
in Houston, used Voyager data to construct this video recreating that
exciting encounter.</i><br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/qhD_mpaEOu0" width="560"></iframe>
</div>
<br />
<br />
Enjoy :)<br />
Begoña </div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com1tag:blogger.com,1999:blog-863946378378251949.post-69052169682339906882014-12-05T16:11:00.000+00:002014-12-05T16:13:08.307+00:00JPL Mobile Apps <div dir="ltr" style="text-align: left;" trbidi="on">
Hi guys :)<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBC8ZmdSFU0gQLHqTAl68uYqFOvdN_YUpo-JXcONC63C3X-fb0UE2IecmUgFkk5NKm4XGchiJ-_929-Y0WyNINd-i3zY64q4gw4DEr6UMeeI6c5TAMZ0SLAW53NW4grTNo4RCfGZyD8Vs/s1600/NasaApps.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBC8ZmdSFU0gQLHqTAl68uYqFOvdN_YUpo-JXcONC63C3X-fb0UE2IecmUgFkk5NKm4XGchiJ-_929-Y0WyNINd-i3zY64q4gw4DEr6UMeeI6c5TAMZ0SLAW53NW4grTNo4RCfGZyD8Vs/s1600/NasaApps.PNG" height="320" width="240" /></a></div>
I found this a couple of weeks ago and posted it on Facebook, but it seems like nobody saw it and it could be really helpful. It's a NASA web page with games and missions apps which are downloadable for apple, android and/or windows:<br />
<br />
http://www.jpl.nasa.gov/apps/<br />
<br />
I haven't downloaded any of them, but I guess they could give us some ideas for the mini games??<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_6NkRCtsUCsof90wIjyhT4fi4kX0K6N6c69qGTYLXLOc7WJg9OUl46Nx0LILLmu96Pq8Vb1C3_wVnYsmg1hctrZj8Xh_gCxJWwBmZ8FoPnRcqG-_iPpfwX86jUmo4EQ3ojGpSqAqIFgA/s1600/NasaCuriositysArm.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_6NkRCtsUCsof90wIjyhT4fi4kX0K6N6c69qGTYLXLOc7WJg9OUl46Nx0LILLmu96Pq8Vb1C3_wVnYsmg1hctrZj8Xh_gCxJWwBmZ8FoPnRcqG-_iPpfwX86jUmo4EQ3ojGpSqAqIFgA/s1600/NasaCuriositysArm.PNG" height="320" width="269" /></a></div>
<br />
Additionally, this other page has lots of stunning space images that
we could also use at some point. Have a look!<br />
<br />
http://www.jpl.nasa.gov/spaceimages/<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaLoDb6khVGPy8tMDZZW6GJ1mJR_7lLUWb8Y9d-VvrlLiDzT6AgolnG9_66R_C1rCeVfHh44lPo6gQcFfFNjOY3BKYIySaiH6ZZhyxi1Dm5coX_Bvdm7SG7nshsEZHIvd0jdCAXGZU6Gs/s1600/NasaStars.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaLoDb6khVGPy8tMDZZW6GJ1mJR_7lLUWb8Y9d-VvrlLiDzT6AgolnG9_66R_C1rCeVfHh44lPo6gQcFfFNjOY3BKYIySaiH6ZZhyxi1Dm5coX_Bvdm7SG7nshsEZHIvd0jdCAXGZU6Gs/s1600/NasaStars.PNG" height="176" width="320" /></a></div>
<br /></div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-66466118062875308462014-12-05T15:13:00.000+00:002014-12-05T15:13:13.474+00:00idea for the presentation<div dir="ltr" style="text-align: left;" trbidi="on">
Hello again :)<br />
<br />
I just thought we could use something like this to help with the presentation (maybe in the introduction video??) . What do you think??<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkw-Fkuv8yvkbpQTzHjX1JhwFSeKzHh16bMkpuCa3H1OAWFocyEeZ-3FElWAMzyoJ_CD2NuGu0vFPAHI_h0PAjV4xEpwVtH5M5kMWGseYzY5BKdBFIp67Av-yMtiN-_fOKVNwp2eW7ikw/s1600/proposedOrionFlightTest.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkw-Fkuv8yvkbpQTzHjX1JhwFSeKzHh16bMkpuCa3H1OAWFocyEeZ-3FElWAMzyoJ_CD2NuGu0vFPAHI_h0PAjV4xEpwVtH5M5kMWGseYzY5BKdBFIp67Av-yMtiN-_fOKVNwp2eW7ikw/s1600/proposedOrionFlightTest.jpg" height="475" width="640" /></a></div>
<br />
Cheers...</div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-39144997082388351482014-12-05T12:51:00.000+00:002014-12-05T14:51:26.222+00:00Virtual Reality: Oculus Rift /vs/ Sony Morpheus<div dir="ltr" style="text-align: left;" trbidi="on">
Hello everyone :)<br />
<br />
I'm just going to point out some information I read in a Games Extra magazine about VR that might be of interest for our project.<br />
<br />
<br />
First of all, the magazine makes a definition of what <b>VR</b> is: <i>"Anything which completely immerses you in visuals, sending them directly to your eyes rather than mediating through a TV screen"</i>. Therefore, other devices like Google Glass which <i>"projects some visuals to your eyes but lets you see the outside world"</i> are not VR but <b>augmented reality</b>.<br />
<br />
It also talks about the story of<b> Oculus Rift</b>, which began in 2012 and has produced three prototype versions since then (DK1, DK2 and Crescent Bay) encouraging a big number of developers to make Oculus Rift versions of their games. No consumer version has been released yet, but it seems that this will happen in 2015.<br />
<br />
On the other side, Sony announced in March this year they were working on a VR headset designed to be used with the PlayStation 4, called <b>Project Morpheus</b>. This will cover the consoles games (Oculus will do PC games) and will probably be released towards the end of 2015.<br />
<br />
However, there are still some technical issues to overcome such as the <b>latency</b>, which the magazine defines as <i>"a time-gap between any action you make and the reaction you see in your VR headset"</i>. This is particularly important for the succes of the VR headsets, as latency could cause motion-sickness to players. Oculus Rift lastest versions have largerly reduced latency whereas Sony's Morpheus early prototypes were laking in it. Another issue to have in mind is the maximum <b>length</b> of time you should spend using VR headsets (the magazine doesn't go any further in this, and I haven't found anything in the internet, but we should look out for more as this is quite important for our project since it could determine the maximum number of mini games to be played in one go - we don't want students to be sick and run away from University, do we? haha :D).<br />
<br />
Finally, the article shows a box comparing both Oculus Rift and Sony Morpheus:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTa692HsmwjuhLlt9TFjsC1YGNmvZNwwcMrcxBJ63N8Ke5wjwa0mG1szXmdlR8NtE3OeCgW8W8CPkxdr5gm_cZ7YEioYWP-Nr9L5IKYcRYF8vlhe913d3bBRKRKw9a01aZNJw4aIzGqnM/s1600/IMAG1033_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTa692HsmwjuhLlt9TFjsC1YGNmvZNwwcMrcxBJ63N8Ke5wjwa0mG1szXmdlR8NtE3OeCgW8W8CPkxdr5gm_cZ7YEioYWP-Nr9L5IKYcRYF8vlhe913d3bBRKRKw9a01aZNJw4aIzGqnM/s1600/IMAG1033_1.jpg" height="459" width="640" /></a></div>
<br />
There are a few more things in the article I didn't mention because I think they are not relevant for the project, but if any of you guys (especially those doing the research) want to have a look just let me know and I will bring it with me next week to Uni.<br />
<br />
I've tried to open this link Rob posted in our Facebook group page <a href="http://www.gamesindustry.biz/articles/2014-11-27-frances-health-and-safety-body-says-kids-shouldnt-use-3d" rel="nofollow" target="_blank">http://www.gamesindustry.biz/…/2014-11-27-frances-health-an…</a> because I thought it may have some relation with all this, but I haven't been able to open it. So feel free to have a look and maybe add something else to this post??<br />
<br />
Hope you find this post useful :)<br />
<br />
See you soon,<br />
Begoña</div>
Begoñahttp://www.blogger.com/profile/11774259349514044988noreply@blogger.com2tag:blogger.com,1999:blog-863946378378251949.post-8807493566577964772014-12-03T07:45:00.002+00:002014-12-03T07:45:32.437+00:00Potential minigame idea - Using Balance<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Hey guys,</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">During the meeting with Malcolm he mentioned something that I thought was cool and we could maybe use for one of the mini games.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">The probe or orbiter (I'm not sure which, somebody who knows please comment) has these buoy's that keeps or helps to keep the orbiter in orbit and stable. So (and credit goes to Dr.Claus cause he came up with this really), what if a mini asteroid / piece of space debris hits one of these buoys and make the orbiter or the probe spin out of control?</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">This would mean the player would need to keep the orbiter or probe from spinning out of control by manually controlling it. :D</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I'm thinking in terms of mini game the player would hold down either left/right trigger on the Xbox360 controller and there would be a balancing mechanic. Pretty similar to something like pipe walking on the Mirrors Edge game. Keep the balance and all is good, points could be awarded based on how well balanced the object is. Keep the balance in the sweet spot gives more points, keeping the balance just outside is less points. Not keeping the balance at all results in the object burning up and it's game over/ minigame failed state.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">If you guys think this would be a cool idea it might be worth looking into? </span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">If so Deon and Luke could do some research into how spacecraft make use of buoys so we can try and make it somewhat realistic?</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">What do you guys think?</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Anyhow that's my rambling done :)</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Cheers guys,</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Rob</span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-71124945980787084952014-12-03T07:40:00.002+00:002014-12-03T07:40:30.544+00:00Supervisor meeting - Results<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Hey all,</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Thanks again Matias for setting up the meeting with Dr.Claus. Just to briefly update the other people who couldn't make it please see below.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<br />
<ul>
<li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">Dr. Claus we really happy with our work thus far guys! :) All feedback was good. So well done to all of you!</span></li>
</ul>
<br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">We need to keep this momentum going, if we manage that we should be all good come 7 weeks.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<br />
<ul>
<li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">We took Dr. Claus through the prototypes and showed him the basic mechanic for the Infrared game mechanic. </span></li>
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<ul>
<li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">Matias will give Dr.Claus a link to our new group blog (this bog).</span></li>
</ul>
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<br />
<ul>
<li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">We also explained how we would ideally like to give him the ability to modify the system in terms of number of minigames available. Also in terms of changing textures that get applied to assets without having to use the game engine. Keeping the system flexible and modifiable, as Akshayan mentioned. I did let him know that this was something we would 'like' to add to the system not something we definitely will be adding. But I'll try and come up with some kind of Admin panel in the next couple of weeks :) In theory it shouldn't be crazy difficult and would be awesome!</span></li>
</ul>
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<br />
<ul>
<li><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">We asked a number of animation questions as well, which <span data-reactid=".e6.1:3:1:$comment605457356224792_605487056221822:0.0.$right.0.$left.0.0.$author.0.0">Begoña made notes of. For example how the probe would detach itself from the orbiter.</span></span></li>
<li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">Begoña also asked about potential issues that would occur with the orbiter which was smart since this could potentially open up loads of mini game scenarios. We also discussed</span><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"> the trade off between probe payload and the weight of the probe.</span></li>
</ul>
<br />
<br />
<ul>
<li><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Dr. Clause mentioned, what I think is a neat idea for a mini game, that I will post in a separate post.</span></li>
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<br />
<ul>
<li><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I also told Dr.Claus that we will have a working prototype with at least one mini game done within the next two weeks. If anything seeing as how we have 7 weeks left we should really be able to meet this deliverable if not surpass. I intent to build a web player build or PC build for him. I'll post more details on my personal blog when that time comes.</span></li>
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<br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Any of you other guys who were present please do reply if you think I've missed anything! :)</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Cheers,</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Rob</span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com3tag:blogger.com,1999:blog-863946378378251949.post-65481803545955596192014-12-01T14:36:00.002+00:002014-12-01T14:36:41.104+00:00Regarding our presentation feedback<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Hey guys :D</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I have been working through all the research you guys have posted and I have finally caught up with it all. Quick question about your roles as I have been going through the marking scheme.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I can't find anything in terms of UX design or animation with regards to the marking, unless I am missing something.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I took the following from the marking scheme documentation:</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<div class="p1">
<span class="s1"><i><span style="font-family: Courier New, Courier, monospace;">Researcher - Assessment based on: the quality of research and presentation measured by the relevance of topics covered, the relevance of the actual findings, the structure of the written document, the references – quality and comprehensiveness, the authority of the sources used</span></i></span></div>
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<i><span style="font-family: Courier New, Courier, monospace;"><span class="s1"></span><br /></span></i></div>
<div class="p1">
<span class="s1"><i><span style="font-family: Courier New, Courier, monospace;">Design Lead - Assessment based on: the quality of the answer to the requirements as set out in the brief and as defined following the research findings; articulation of the design principles in the design document; evidence on how the design evolved; critique of the design in the design document</span></i></span></div>
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<i><span style="font-family: Courier New, Courier, monospace;"><span class="s1"></span><br /></span></i></div>
<div class="p1">
<span class="s1"><i><span style="font-family: Courier New, Courier, monospace;">Tech Lead - Assessment based on: the quality of the implementation (prototype or simulation or animation), functionality; critique of the achievements in the written document</span></i></span></div>
<div class="p2">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><span class="s1"></span><br /></span></div>
<div class="p2">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">This would mean that we Design lead works closely with the Researcher, and the programmers work closely with the Design lead based on implementing his designs. This is pretty black and white and we will adapt it a bit etc. But this is how these roles will be assessed.<span class="s1"></span></span></div>
<div class="p2">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Researcher -> Design Lead -> Tech Lead / Programming</span></span></div>
<div class="p2">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><span class="s1"></span><br /></span></div>
<div class="p2">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">But where do the animation / UX design roles fit in here with regards to the marking?</span></div>
<div class="p2">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
<br />
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Animation / UX Design?</span></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I just wanted to be sure we were all aware of this, because even if we make a kick ass simulation (which we will), it won't help you guys out if you miss most of the criteria.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Do you animators / UX guys know what criteria you need to meet? Sorry if this if common knowledge I was stuck at work for this lecture.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Cheers guys :)</span></span></div>
<div class="p1">
<span class="s1"><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Rob</span></span></div>
Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com1tag:blogger.com,1999:blog-863946378378251949.post-32550358138681306322014-12-01T14:28:00.004+00:002014-12-01T14:28:29.194+00:00Regarding the survey<span style="background-color: white; color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px;">Hey </span><a class="profileLink" data-hovercard="/ajax/hovercard/user.php?id=586665416&extragetparams=%7B%22directed_target_id%22%3A584844028286125%7D" href="https://www.facebook.com/matias.lienielsen" style="background-color: white; color: #3b5998; cursor: pointer; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px; text-decoration: none;">Matias</a><span style="background-color: white; color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px;"> and </span><a class="profileLink" data-hovercard="/ajax/hovercard/user.php?id=518295710&extragetparams=%7B%22directed_target_id%22%3A584844028286125%7D" href="https://www.facebook.com/konrad.stanczak" style="background-color: white; color: #3b5998; cursor: pointer; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px; text-decoration: none;">Konrad</a><span style="background-color: white; color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px;"> could you guys please post your uni emails here so that I can CC you into the mail thread with Yemi regarding your surveys. The sooner the better as I dont want to keep him waiting </span><i class="_4-k1 img sp_vOYEWpFssLd sx_7a20a2" style="background-color: white; background-image: url(https://fbstatic-a.akamaihd.net/rsrc.php/v2/yA/r/_Z8-fcANn0c.png); background-position: 0px -7999px; background-repeat: no-repeat; background-size: auto; color: #141823; display: inline-block; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; height: 16px; line-height: 19.3199996948242px; vertical-align: -3px; width: 16px;"></i><span style="background-color: white; color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px;"> thanks! Either post here or in on the facebook group page if you prefer.</span>Rob de Jagerhttp://www.blogger.com/profile/10494377764663201090noreply@blogger.com0tag:blogger.com,1999:blog-863946378378251949.post-70625745464454378442014-11-29T20:59:00.000+00:002014-11-30T10:54:15.570+00:00Neptune and probe progress<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-weight: normal;">Neptune and probe progress</span></h2>
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<span style="font-weight: normal;">Hey guys! </span></div>
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<span style="font-weight: normal;">This is what I have done so far.. I broke it down so you can see the difference. (</span>Begoña, I found a way to create a sphere with a cube using a deformer - Animation menu /create deformers/sculpt deformer/scale it up and delete history)</div>
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Can any of you open the probe files in Dropbox? I don't know how to open that file format (help? ;))</div>
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This is what I could make from the probe and orbiter pictures please correct me if something is wrong. </div>
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I am not sure if the colors are correct in the picture either.. They are colored like that just to tell that they are different parts right? </div>
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Let me know what you guys think!</div>
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Melina</div>
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