Small update to the balancing minigame. Added raycasting for feedback and timer. Blog post here.
Will hook up the timer soon, have most of the code written but need to debug it. Also had an idea about taking the photos we can discuss tomorrow.
Functionality idea: Adding obfuscation by having different colliders around for the raycast to hit. On hit return data based on colliders type/name/tag or layer. This would result in different levels of feedback. Meaning that I could use this technique to have the player return different levels of 'fuzzy' data/photo's. The more centered they aim, the better the result, the less accurate they are, the worse.